You also have to deal with any allies they have and they count towards war goals as well. if you press surrender - you loose everything. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. 0 was released. Find out the different types of wargoals, such as subjugation, paired, and claims, and their effects on the warfare system. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. The AI is willing to accept peace for both their. You declare war for a specific reason - your War Goal, such as "I want this planet," or "I want to liberate those planets," or "I want to enslave. Stellaris. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. 1 Paired wargoals 2 Claims 3 Federation warfare 4 War exhaustion 5 Ending wars 6 War names 7 References Casus belli and wargoals In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Why is that same system in Stellaris? This is a game about conflict between huge space-faring empires with different ethics that sometimes even involve purging entire populations from planets. War is almost inevitable in Stellaris. ago. Well, now the tides have turned and I am ready to launch my war for independence. 17. However, if "take claims" isn't showing up as a valid war goal, it might mean you don't actually have the claims being made (IE: You have a list of claims set, but you haven't spent the influence yet. Some of the goals fell in the War outline under their empire's name, some under my empire's name. When you go to war, the empires you have claims on will come up as war goals. Redirect page. ago. Demand vassalization and go to war and win. In total war anything you lose, or take will be instantly lost, or taken. My empire is an Ascended Empire but opposite empire is simply a country of its own, no federation or anything special. Move to where they need to be and right click on target (planet) I mean your not really meant to play a save across major overhauls. this is where the bug seems to occur. This Stellaris War Tutorial covers the basics of warfare in Stellaris 1. Alas what I expected. [deleted] • 2 yr. Then a federation of 4 AI's with more than 2 times my fleet power declares war. Seems to only be a issue when you are in a federation. A status quo peace gives you ownership of each system that you both claimed and fully occupied. The emperor offers protection from outside threats, but internal conflicts are allowed. We are in a much stronger position, to the. In you case, it's easy: 5 = 8 - 3. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd. DLC. In case of total war the war ends with whatever each side has at the moment of the status quo. Decided to declare on them as they are occupied with another war with the Gellindi Council (those purple fucks on the left), but I have no options for War Goal. I have options for other Empires if I try to declare on them. In many 4x strategy games,. This is why I've become fond of the new impose ideology war goal lately. This is enough fleet power to guarantee a war, but not enough to actually win it. According to the wiki, the only requirements should be a) Liberation Wars war philosophy, and b) non-gestalt empire. War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. Here are the patch notes for the Stellaris 3. Easy influence gain, and it prevents your tributaries from rebelling because of constant 10 year truce periods. you set your goals at the start of the war, if they surrender then they are giving you your goals. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships and I occupied multiple of their planets while having lost. You have now effectively used the ignore truce cheat that many seem to struggle to make work, the same can be done for many of the cheats people. and again vice versa. Related Topics. Showing 1 - 9 of 9 comments. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Redirect page. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. by Avder42. #11. All I wanted to do was to play a game. Hi Guys, I'm in a federation in 2. To get around this, Connection of systems is a hard blocker on what you can choose. It might have been raised in overlord to make raiding easier. Showing 1 - 15 of 44 comments. 419K Members. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. 3) Even if I declare a claim to the race Cormathani Confederation, I can't declare war on them, because the SET WAR GOAL field is also empty. 2. Alternative being to vassalize and eventually integrate them which is a slow process. Learn how to achieve your goals in Stellaris, a strategy game of interstellar warfare and empire building. Just like most strategy games work. Swap to Ideology wars and attack the CM at some point, as they will most of the times oppose how you stand on political issues in the galactic voice chat. Status quo in a vassalization war has no impact at all on space that is less than fully occupied, and only has an impact on fully-occupied space if you either have a claim on the system (in which case you get it directly, rather than it going to any vassal) or if the space includes a least one operational colony (in which case any systems you fully. As you said, only the main attacker and main defender can set respective war goals. It will also have the war goals of each side. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. On the declare war screen there's a list of demands on the left and you drag them over to your name on the right, but they cannot exceed 100 warscore. so i was. 3. Report. Also notice at the bottom middle how the status quo peace option states that "war goals are disregarded and both sides seize occupied claims. If you go domination tree, you can demand vassalization (even with an X) and then force it. I understand them not wanting to make the game too complex with different rulesets like that, but saying I can't engage in diplomacy, but every empire still hates me, and i still have to formally declare war, and i can't seem to actually close my. level 2. 2. Depending on circumstances you might not need to push into (native) slaver territory or even win the war against them, per se, as long as your war with the Sathori ends before your war with the slavers (and at a time when you have control of all the Sathori territory that you want to gain). If you go to the war tab you can see what is keeping war goals high. It worked in every other game, but not this time. r/Anbennar. 4 Kennedy. I can never get enough points to achive my war goals. 1. Surrender results in the loser shifting ethics, civics, authority, etc. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. Don't have to wait for the war to end. I am soo sure i conquered all their systems and planets. 1. Which is why colossus is heavily recommended for warmongers to get total war option. For example if I start the play for one state and add more to the goals if they back down I only get the first one. #2. , 8:36 It has never been easier to set expanded war goals if you are a war like race but it has to be geared up reasearched and enabled. Haven't tested the hypothesis yet. Every option is greyed out saying "Our war goal does not permit us to do this" when all I'm at war for is a few systems the AI claimed while we were at peace and I had no way to stop them from making the outposts. DuderWar Score and "defender war goals". Negotiations, relationships, and fairness are for when I care about your opinion. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. 4 update,. How to Impose ideology? So I changed my war philosophy to Liberation Wars. You have to go to the diplomacy screen with the empire you want to vassalize and request vassalization when refused it grants you the subjection Cassius Bella agaisnt them that lasts for 1 year. You can't set war goal not due having no claims, but due not being war instigator. Occupy enemy capital sector, only want a system or two in the arse end of nowhere, they won't surrender it because its not occupied. For example, I just decimated this AI's entire empire. There is a timer tho' I dont know how long it is, but you just have x-amount of days to set wargoals. This can be used when declaring war to subjugate them into being a vassal. If they're in a federation as you said, you'll likely have to occupy all of them, and some of their ally's territory as well. Kulzar. You can even keep a few one world tributaries around as punching bags and influence pinatas - declaring a "Humiliate" war goal on them every decade to get the 100 influence. I thought wy not, I already supported them in one war and got some nice systems out. Katnip1502. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. People get really confused by Stellaris war system Reply Archivist1380 •. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. #2. Warfare is a vital part of the process of building a massive galactic empire. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. Currently the only way to steal a non-galatron relic from an AI empire is to invade their capital, and it’s only a 5% (10% if despoilers) chance for a random relic iirc. You can set out to vassalize them which makes them. Name. It can give limited help ok but not massive invasion with serious fleet loss. Up-to-date help for the Hearts of Iron IV (PC) command instant_wargoal. p Jan 25, 2022 @ 3:12am. To be fair, bubbles is indeed precious, and I deserve death for letting them die. No claim = no get after the war. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. . I understand them not wanting to make the game too complex with different rulesets like that, but saying I can't engage in diplomacy, but every empire still hates me, and i still have to formally declare war, and i can't seem to actually close my borders to people is pretty annoying. I mean the acceptance in the war menue, where you have the button for status quo, surrender, force wargoal (i play it on german, idk how it's called in english). When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. The important thing to keep in mind is that you're not out to claim systems or subjugate - that means adapting your war strategy accordingly. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. You just have to check claims on the map. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. Containment (End Threat) and Purification (Cleansing) are such a pair. Edit: lol, I'm the person who posted to solve my own. This first image you can see I've occupied 3 enemy planets and quite a lot of their systems. It is compatible with all other mods as it only adds new files. You can add claims during the war to capture additional systems, though making claims during an offensive war is more expensive than during peace or a defensive war. A searchable list of all war goal codes from Stellaris. Nothing else changes about the war. This way, if you just want to take a few systems off of a. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. As well as encouraging the spectrum of playstyles Stellaris is otherwise. #3. The way war works in 1. As it is a total war, full occupation (be it achieved by invasion or extermination) will flip ownership so once you take their last planet. 18:25. No claim = no get after the war. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)-load Stellaris-declare war-save your game-exit Stellaris-change the file back to the original-load you previous save-play in the comfort that you don't have to go to unexpected wars I know, I know, this takes a long time to do. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. When an AI empire is about to declare war it will. In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. When you declare war on a country that's already at war, you should be required to declare a position in the existing war, either as an ally to one side or as an enemy to both. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also notice how it says "war of subjugation" at the top let of the war window. That all seems to be working from a player perspective but is there something else i need to do to make the ai use the new goal? I asked on r/StellarisMods as well, just posting here for visibility. Status quo ante bellum means both sides withdraw behind the borders from. #4. Offers new ways for [non-gestalt empires] to interfere in the internal politics of their adversaries through armed intervention, without taking them over entirely. Jannifer Nov 10, 2019 @ 11:07am. War Goal Ex: "war 5 0 wg_tribute" . Stellaris. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. This could be territory control, imposing ideology, volitional subjugation and so on. Stellaris. Simply bring up diplomacy with your enemy and select your single wargoal. You must be missing a system. There is a timer tho' I dont know how long it is, but you just have x-amount of days to set wargoals. Reply. Jul 10, 2016;. Then clicked on one of those and cycled thru all of them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. When one side reaches 100% war exhaust a timer starts, after 2 years a status quo can be forced. The status quo effect of the Subjugation war goal is that, if you fully occupied at least one planet owned by the target empire that you did not claim, then all of that empire's systems that you fully occupied but did not claim are. Ember Apr 13, 2018 @ 2:51pm. The AI tends to use these wargoals as well, although I am still ironing out some details there. Jump to latest Follow Reply. ago. If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you instead of trying to vassalize you. It pretty much sets you head to head with the entire galaxy for a one big battle for survival. Its even worse if the AI uses the plunder war goal on you because you can just hit auto surrender, they gain no pops and it costs you no ships and only a little bit of energy. Tributary vs Vassal. However, while the Stellaris war (and peace deal) mechanics are what they are, defensive wars are always going to. 631. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. The only way to directly enslave a foreign empire is to annex their planets in wargoals and add them to sectors (because you'll run out of core planets quickly). The weighting needs adjusted. I find super weak vassals will accept tributary. A Total War surrender isn't possible, because if you did your empire would instantly cease to exist. instant_wargoal. Answer is no. Since the emperor receives privileges and protects everyone it makes some sense that he can't declare war on the members. Apparently there is a mod which lets you Rival anyone, but I just tried it and now the War Goals are not only not selectable, but they are gone entirely. You just have to win the war, the loser will have to fulfill your demands. Garatgh Deloi Oct 5, 2020 @ 4:27pm. In real life, if one nation declares war on another with the express intent to conquer, sends their troops, and then signs a peace treaty and withdraws 10 years later, having suffered devastating casualties and taking no territory, almost everyone would. Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. Sohei 23. . The war goals I tried to choose were green and I would drag them over and they would snap right back to the left column. Pay the cost. Since you satisfy both of those requirements, it should still be an option. Decleared war on an empire to make them my tributary. - Protecting the environment by protecting pre-sapients and space fauna. For our purposes, select Conquest. then the next time around the hive mind was busy with other wars, but the xenophobe to my west declared war alone. I played the Payback origin and was loving the challenging start, including the early attacks by the debt collectors. Also this is the same as the Colossus Total War goal. Fit_Honeydew_4671 War Council • 2 yr. If you are in federation/just invited in the war, you play by the goal which is already set by the guy who proposed the war or the guy which was originally attacked. Thanks. If all capable colonies were ceded this way, the occupied systems won't be released. Also if you have claims on any of their ally's systems then those come into play as well into the surrender acceptance, because a vassilization war goal, as with every non-total war wargoal. Stellaris. If you hold those systems you claimed by the time. Know your enemies. #2. Your perfect start is ruined, you got the Irassians yet again. When you wage war vs other empires and they have allies it doesn't look exclusively at the empire you waged war upon. If you had conquered all of their planets then their empire would be destroyed. If you have a Defensive Pact or higher (Alliance. So if you claim some systems and initiate a war of humilation, so long as you capture those systems during the war and settle status quo, or force them to surrender, you will get those systems. If you want more detail about what they would accept,. Well it depends. Then click the checkbox. First of all, my allies and I have gone to war against another alliance with the goal of "liberating" a bunch of their planets. The ID of the empire you wish to declare war. by Avder42. You just open the warscreen, click the negotiate tab and set your wargoals, I don't see where the problem is :D I did this a couple of times. In Stellaris (like other Paradox games), you have to manage the political-diplomatic side of the war as well as the military. Why oh why does Stellaris have War Goals? I'm in a small Galaxy, 150 systems, and my empire spans nearly 1/4 of the galaxy. So if you really really want the Gargantua system, but turtle Bros laid claim to it, you will want at least two claims to take it. #10. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. * War Goals * The Value of the winning/losing side of the war * The Morale of both sides The biggest issue with giving value to systems is that the AI can easily just agree to settle wars and then grab a few crappy systems that are islands in other empires. Like the comment below said, it is an influence swap, the winner gets 100 influence in humilliation, the loser loses 100. WarMaster GoreHowl Dec 29, 2016 @ 1:32pm. I even went to deplomatic screen to see how many planets they have. Click on the War signal on the bottom right. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. In eu4 u have humiliation, take land, force vasalization, trade dispute, embarge and many more war goals fair enough stellaris also has these but what about making me able to go to war just to say hey give me X amount of a resource ? or hey give me this tech why cant i go to war with a another empire not to take land but to say to. Thats why you can destroy 5 fleets and end up with more exhaust, because that was 5 of the enemy's 37 combined allied fleets. Whole damm universe declares war on me. This implies you end the war in a status quo, I don't think you'd get territory if you get the actual humiliation victory. But they can;t. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. a neighboring empire declared war on me, I selected Bring into the Fold as my wargoal even though I just wanted 3 systems and knew I probably wouldn't actually achieve the war goal cause i didnt feel like slogging through all their systems (plus they were at war with someone else, might screw with the Acceptance. Stellaris War Goal IDs. Having unoccupied claims gives you -10 for each system and -100 for each colony. Keep some influence handy, since your new friends will be likely to. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. It worked in every other game, but not this time. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. ThePromethian. Elitewrecker PT Dec 29, 2016 @ 6:57am. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". It's time for WAR! It's part 7 in MaxTheCatfish's Stellaris Beginner's Guide for 2023 - this time all about how to prepare for war in Stellaris, how to deal. You can see the numbers reason AI won't surrender if you hover over the End Threat war goal. More information is needed for any kind of. Sounds like you're either a Fanatic Purifier or Determined Exterminator. It is compatible with all other mods as it only adds new files. Showing 1 - 9 of 9 comments. In most wars, you won't gain control of the system immediately, but. Don’t mobilize so quickly and so much, they will try and play it out more. I suspect it may have something to do with being in a federation with different ethics. If done by different players, whoever destroys the starbase will gain the system. Members Online • StoltATGM . When you wage war vs other empires and they have allies it doesn't look exclusively at the empire you waged war upon. Other goals include containment, which is used to prevent purifiers, devours, and other scourges of the universe from growing and. Conquest is better, but vassals are fun for role playing. Idk why you were expecting that to work. The first thing I discovered is that a totally occupied empire won't submit to become a vassal if they have allies still in the war. Winning a subjugation war should let us force any vassal contract we choose. Depends on the war goal. Here's what I would propose instead: If the defenders in a war choose the "humiliate" war goal, then for the attackers, and the attackers only, signing a white peace in a war provides a penalty to influence gain and pop happiness that scales directly with their level of war exhaustion, starting at 20%. Every option is greyed out saying "Our war goal does not permit us to do this" when all I'm at war for is a few systems the AI claimed while we were at peace and I had no way to stop them from making the outposts. Another issue with war goals and vassalizing. War In Heaven: Set-Up Advice. You have two options. Generally, total wars are only effected by war goals that threaten the existence of one of the involved empires, or even their species. those are considered part of your war goals, you have to fully occupy the systems your ally also claims, ie take both the starbase and occupy every planet in the system(s). tempest. I was at 29% War Exhaustion and they were at 100%. Answer is no. This would make sense except the peace treaties last ten years. •. Easy solution is blow up a few planets ai generally surrender after some time. This empire is much bigger, and I’m wondering what the best war goal is. ZhuravelVane4ka Jan 8, 2019 @ 12:40pm. Allies can effectively share the burden of war amongst themselves. This ownership is permeant (until reconquered). dannypockets Jul 13, 2018 @ 9:46pm. surrender (enemy id) (war id) Appareson • Toxic • 7 yr. this is probably a case of war exhaustion kicking in. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all. In a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. Its easy enough to play a peaceful federation builder with very few (or none at all) wars as well. it works both ways though, so if he takes your systems he will keep them after status quo. If not, you can split it to use the ships as an escort or antipirate fleet. You will be presented with many options as demands, and “Vassalize” is one of the options. Stellaris. A holy war to convert the heathens is pretty classic, as is a war to spread "glorious democracy" to all those peace loving commie alien hippies. Instead of getting very little in a status quo peace if you're unable to finish the job in a tributary of vassalize war, the impose ideology will make a brand new empire with everything you've taken over so far, and that empire will join your federation 100% of. If there is a colony in the system, the colony will still maintain ownership of the system even without a starbase. Adds new casus belli to the game to encourage mid-game conflicts. If that strikes you. To vassalize your enemy, you must win the war outright by getting them to surrender. you get a notification at 80% and then another at 100% with a countdown on it telling you how. We are winning, except that a few system and planets are still unoccupied. If status quo, make sure the enemy isn't occupying any system they have claimed either. Quick answer: no. If my war goal is NOT assimilation, then I don't get the territory as I go. These war goals determine what kind of demands we can press during peace negotiations, ranging from the ceding of orbital stations to vassalization. I defeated all of their fleets and occupied every system/planet of the guy in trying to vassalize. No influence gain, or penalty. This is simulated through War Goals, Warscore, and peace negotiations. Showing 1 - 15 of 44 comments. July 14, 2020 If you want to win a war in Stellaris, there are several vital steps you must take to ensure victory, and there are consequences that. The first is to go find their buddies and show them who is. Edit: Oh I figured it out, when a awakened empire tries to subjugate you you automatically use the Contain war goal on them which instantly marks their territory as yours as soon as you take it. the humiliate wargoal just has a super low surrender penalty and a relatively light cost for the loser. Even in Status Quo, you usually get to keep systems you Claim if you fully occupy them (station + all inhabited planets successfully invaded). Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. When going into an offensive war early in the game, you have several options for the war goals: Vassalize; Conquering planets; Vassalizing is very important early on, because. Total war is a great mechanic early for specific civics early and everyone else late game. This way, if you just want to take a few systems off of a. There's a way to use Stellaris' ingame search option (press f, I think) and look for specific planets & systems. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. The highest possible level as far as I am aware is +50 for naval size +100 for occupataion and +100 for war exhaustion. And if they are in a federation you would need to fight. The other fix would be to have the war end as soon as you peace out X, but that would go against Paradox's design decision for alliances in Stellaris. Thread starter giovdb; Start date May 3, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Destroying as much of their fleet (s) as possible, to make them weaker the next time you attack (presuming you will) You can make claims on systems during a war, but they charge you more Influence to do it. I also don't seem to be able to get above +40 for occupation but that may well be an unrelated. Call it something else but this is what I'm talking about. This video will show you how to conduct warfare. ARTIFICIAL_SAPIENCE • 5 yr. 84 Badges. They decided to get pissy, so we are now rivals with shared borders. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. Stellaris is the wrong game for you. Even better if you do this at the start of the war. No influence gain, or penalty. What you did also works if you can get the warscore. Idk about any mods, but I think OP wants a way to wage war for any relic, not just the galatron. MJim. #9. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. Then you can integrate them quicker. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. How do I get animosity casus belli to wage a war with the goal of humiliating my opponent? Question I got that event where nationalists in my empire are edging for a war but I didn't need. There is another group that is catching up in strength and I want to declare war on them and push them back down. You can set them in the war screen. Warfare is efficient. Yeah, this happens far too often. If it's a humiliation war-goal, you should still be able to take the systems you have claims on provided you have them occupied when the war ends. Remember that you’ll need to land armies to take control of populated systems. Press ~ to open console and type: tweakergui ignore_truce. Warfare#Casus belli and wargoals. -must first ask in diplomacy screen, then you have 1 year to declare war. #10. After executing this command, justification will not bee needed to apply any war goal. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. War exhaustion, war goals and a lack of peace agreements are dire. This can help tip the scales for weaker empires to last longer or potentially make a comeback.